
Only minor graphic glitches with the sky/background and certain character models/textures, appears to be AMD GPU specific.Ħ0FPS in Menu, constant 40 FPS in any Mode/Map, only Sky is glitched, Very Playable Graphical glitches (skybox mostly) and sound issues but otherwise much more playable then v1.4.0cĢ5-40 fps in GP and 45-60 fps in Time Trial. Really glitchy, Not great texture renders, shadow renders and terrible handling of vehicals. Playable but would take about 10 minutes to complete a race. The music loops improperly and unlistenable sfx.Ĭontrollers goes crazy (Up and left all the time)


Slow emulation, yet GPU usage oscillates around 40-60% Some graphical weirdness with the skybox and the lighting is off. (PM me on reddit if you know why it's so slow) When going into Mario Kart TV the miis have no headsĦ0fps on first screen, 20fps on menu, 10fps in game. Only minor graphic glitches with the sky/background, appears to be AMD GPU specific. Graphic glitches frequent crashes during loading lighting sometimes absent, sometimes yellowish broken shadowsĢ0-30 fps in most areas, 45-55 fps in dark/covered/narrow areas. Stuttering (freezes every few seconds), graphic glitches.ģ0-35 FPS without NPCs, 15 with other players, lightning bugs, graphic glitches Mario Kart 8 on Cemu 1.26.2 Testing Testing They need to be set as the second, third, forth and fifth controller in Cemu's input settings, while the first controller is set to Wii U Gamepad in order to work.Įnabling MotionPlus will make the wiimotes not function correctly, and some wiimotes struggle to get the nunchucks to work. Mario Kart 8 supports native usage of wiimotes and wiimotes with nunchucks attached.

General Settings -> Graphics: Async Compile (only applies if you are using the Vulkan API.Ĭemuhook: Not needed for this title, but if you have it, leave everything set to "default", including the QPC to "Cemu Default". Game Profile -> CPU Mode: Auto / Multi-core recompiler
